This information is credited to Wargaming and was pulled from multiple sources they provide. I would like to go over some of this to help newer players understand, as well as helping veterans that may have not known some of this. There has been much confusion on the forum about the disparity for earning base xp and credits. it is very useful and also stops you from healing too early but sometimes you just have to press the button, 3 fires from a Wooster, 8 people targetting you etc, but I guess at the point you should be praying to the RNG gods that the enemy cannot shoot straight.Greetings. Generally I hit the button when the "what can be repaired there and then" and the "Max heal" are the same as I know I am not wasting any healing. There is a mod in Aslains pack that shows you the value of both your Max heal and what would be healed if you repaired there and then. But if you loose 3/4 of your health before using repair clearly (it seems) you are going to struggle to fix that 75% damage? It's hard for me to explain something i thought was simple! What I would like to know is: How do you know when you have been damaged enough to get the most out of repair party? Is there an optimum amount of damage? To clarify If for example you are in a BB and you take a small amout of fire damge from 10 seconds of fire before putting fire out obviously that would be a waist of a repair party. One standard repair party can heal maximum of 14% from your max HP. However, if the gray area is ~ 1/6 of the size, you can easily start your repair party. but dont use em, so not 100% sure (alltho ive heard about it). I believe there are mods out there, which can show that. But some ships have better repair party, so they can heal more with one heal than others (f.e. But if you loose 3/4 of your health before using repair clearly (it seems) you are going to struggle to fix that 75% damage? It's hard for me to explain something i thought was simple! Įstime the size of the gray area on the little ship icon on the left bottom corner of the screen.
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